December 7, 2021

The Hammersmith Haunting Call of Cthulhu adventure – out now!

I’m thrilled to announce that I’ve published my first ever Call of Cthulhu adventure, The Hammersmith Haunting!

The Hammersmith Haunting is a gaslight scenario set in 1890s London, loosely based on a true crime, where ghost sightings inspired mass hysteria in the London suburb.

It has been a long time goal of mine to write a game, so I signed up for Storytelling Collective’s Write Your First Adventure: Call of Cthulhu path. I’ve been playing Cthulhu with a bunch of friends for a few years now, and thought it would be a great way to start writing for games. The course challenge was to write and publish within a month. What was meant to be a one-shot adventure ended up being 10,000 words and 29 pages long.

You can read more about the Hammersmith Haunting below, but meanwhile check out the cover below! I’m really pleased with how it turned out (learning how to make a ghost in Photoshop was hard but so worthwhile!). I wanted to take the time to present it in the same way as the game books – with a lot of rich historical imagery and detail.

Oh, and if you’re wondering what Call of Cthulhu is, it’s a table top adventure game system. You might have heard of Dungeons and Dragons, so it’s a similar kind of thing where you play a character and make choices that are influenced by the luck of a dice roll.

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What’s The Hammersmith Haunting about?

London 1890: ghost fever grips the suburb of Hammersmith. For three days, no person can sleep without experiencing terrible nightmares, and locals swear to have seen a ghostly medieval woman stalk the streets. Investigators find themselves trapped in Hammersmith, confronted by ghost hunters and an all-pervading fog. But is the ghost all that she appears? Or is there a more sinister reason for the haunting…

The Hammersmith Haunting is designed for three to five players to be run over one to two sessions (3-5 hours). 

This gaslight adventure is designed for 7th Edition Call of Cthulhu and contains: 

  • A 29 page scenario with rich historical detail;
  • Five pre generated character sheets;
  • Maps and handouts;
  • An accessible text only version in Word.

The game deals with mature themes, particularly violence towards women. The keeper guide also contains images of ghosts and a skeleton.

Buy the game

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