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	<title>game writing - KAT CLAY</title>
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		<title>007 First Light left me shaken, not stirred&#8230; Review</title>
		<link>https://www.katclay.com/007-first-light-left-me-shaken-not-stirred-review/</link>
					<comments>https://www.katclay.com/007-first-light-left-me-shaken-not-stirred-review/#respond</comments>
		
		<dc:creator><![CDATA[Kat Clay]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 23:22:07 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
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					<description><![CDATA[<p>First Light does what it says on the box: it delivers a James Bond game. But despite the danger, First Light feels safe.</p>
<p>The post <a href="https://www.katclay.com/007-first-light-left-me-shaken-not-stirred-review/">007 First Light left me shaken, not stirred&#8230; Review</a> appeared first on <a href="https://www.katclay.com">KAT CLAY</a>.</p>
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		<title>5 Ways to Hook Your Players in Any TTRPG</title>
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					<comments>https://www.katclay.com/5-ways-to-hook-your-players-in-any-ttrpg/#respond</comments>
		
		<dc:creator><![CDATA[Kat Clay]]></dc:creator>
		<pubDate>Thu, 30 Jul 2026 05:12:30 +0000</pubDate>
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		<category><![CDATA[game writing]]></category>
		<category><![CDATA[roleplaying games]]></category>
		<category><![CDATA[RPG]]></category>
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					<description><![CDATA[<p>You can have the world’s best TTRPG story, but if the players aren’t motivated to jump in, they’re never going to leave the tavern. </p>
<p>The post <a href="https://www.katclay.com/5-ways-to-hook-your-players-in-any-ttrpg/">5 Ways to Hook Your Players in Any TTRPG</a> appeared first on <a href="https://www.katclay.com">KAT CLAY</a>.</p>
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